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Civilization Bonuses and Unique Units Strategy

Zulu Civilization Bonuses[]

  • All Heavy Infantry in Beast Horns formation inflict 25% more damage
  • All Heavy Infantry units have 10% more health

Zulu Unique Units[]

African Region Bonuses[]

  • City Centers and Warehouses have a 10% drop off bonus for Food
  • Barracks units are built 10% faster
  • Constructing a temple or a fortress in a territory automatically creates 2 free houses
  • Barracks have 20% greater capture resistance

African Region Powers[]

  • Spirit of the Tribe (Epochs 1-5): When this power is active, all of the player's units receive the fullest Morale (inflicting more damage) and Fervor bonus (taking less damage), regardless of proximity to houses or city centers
  • Bad Voudon (Epochs 6-10): When this power is active, all enemy units within any of the player's territories begin to take damage.
  • Warrior Heart (Epochs 11-15): When this power is activated, all units in any player-owned army receive healing equivalent to being within a city's healing radius. The health bar of each affected unit will flash while it is being healed.
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