City Centers and Warehouses have a 10% drop off bonus for Food
Barracks units are built 10% faster
Constructing a temple or a fortress in a territory automatically creates 2 free houses
Barracks have 20% greater capture resistance
African Region Powers[]
Spirit of the Tribe (Epochs 1-5): When this power is active, all of the player's units receive the fullest Morale (inflicting more damage) and Fervor bonus (taking less damage), regardless of proximity to houses or city centers
Bad Voudon (Epochs 6-10): When this power is active, all enemy units within any of the player's territories begin to take damage.
Warrior Heart (Epochs 11-15): When this power is activated, all units in any player-owned army receive healing equivalent to being within a city's healing radius. The health bar of each affected unit will flash while it is being healed.