Description[]
Wild animals are one of the games harvestable resources. Citizens hunt them and harvest food.
Importance[]
While wild animals can be hunted in all epochs, they are mostly important in the Prehistoric and Stone ages, as farms are not yet available.
Animals as Units[]
Unlike most other resources, wild animals are normal in-game units and have therefore a certain amount of hit points and in some cases (for instance Elephants, Hippos and Walrusses) even an attack value. To balance the danger posed by wild animals that attack back, those animals contain higher amounts of food than non-attacking animals.
Wild animals do also reproduce. All mature wild animals can spawn offspring. Even freshly born offspring provide the same amount of food as a mature one and, if not killed, grows slowly to maturity and can spawn offpring itself.
A trick used with aggressive wild animals is to give an animal a single hit from a Citizen and then, when the animal gives chase, lure it as close as possible to the desired Settlement/Town Center/Capitol where other Citizens quickly finish it off. This reduces the amount of food wasted as opposed to if the animal was killed far from the drop-off point.
Image | Name | Notes | Attributes |
---|---|---|---|
Elephant | The Elephant is the largest animal in the game and thus has the highest health. | Food 290, Attack 12, Speed 12, Health 40 | |
Deer | Food 120, Speed 12, Health 12 | ||
Hippo | The Hippo is aggressive and though weaker than an Elephant, it is faster and has the same amount of food. Hippos travel in packs of 2 or 6 and will attack if they feel threatened. | Food 290, Attack 8, Speed 14, Health 30 | |
Ostrich | Food 145, Speed 10, Health 12 | ||
Walrus | The Walrus is the slowest and weakest of the aggressive animals. | Food 290, Attack 8, Speed 8, Health 30 | |
Goat | Food 145, Speed 8, Health 12 | ||
Giraffe | Tallest animal in game | Food 180, Speed 10, Health 20 | |
Horse | Food 145, Speed 14, Health 12 | ||
Chicken | Smallest animal in game, with lowest health and food value | Food 90, Speed 6, Health 8 | |
Wolf | One of two predatory animals, the Wolf attacks units that pass nearby without provocation and has little food value. | Food 20, Attack 10, Speed 14, Health 16 | |
Tiger | Like the Wolf, it has little food value and attacks without provocation. | Food 20, Attack 10, Speed 14, Health 16 | |
Eagle | The only flying animal, the eagle is of little use and flies around randomly on the map. Although very rare, eagles can sometimes intercept the missiles of nuclear submarines. this is very hard to cause yourself as you cannot target the eagle yourself, and must position the submarine in the correct spot instead before ordering it to fire. | Speed 10, Health 99 | |
Shark | Purpose unknown. Does not generate in Random Maps. | Speed 14, Attack 30 | |
Dolphin | Purpose unknown. Does not generate in Random Maps. | Speed 14 |
Potential Problems[]
Unlike other resources, wild animals roam a certain area and passive ones flee if attacked. This can mean they die far from a drop off point, slowing down the gathering process.
Young animals stay close to the mother and it is therefore possible that Citizens can accidentally kill two animals at one time, which leads to a loss of food through decay.
Animals are normal units and can therefore be killed by military units. A wild animal that is killed by a military unit decays a lot quicker than an animal killed by citizen, so a lot of food is lost through decay. This can be exploited to starve human opponents off food by killing the wild animals near the opponents base in a raid.