- For other uses, see Western.
The Western region is one of the regions in Empire Earth II. It consists of the Americans, British, French, Germans, Greeks, Romans, and Russians.
Manual description[]
Dedicated students in western cultures lead to more productive universities. Universities produce more tech points and are harder to capture. They also have more health. When a western civilization captures a City Center, Temple or University from another culture, the Westerners absorb some of the enemy’s knowledge, taking additional tech points from the enemy player.
Western Wonders[]
- Parthenon – Available in Epochs 1-15, the Parthenon grants the power of Colonial Conquest. With Colonial Conquest, territory claiming requirements are reduced to a barracks and a workshop (or factory if in Epoch 9+).
- Brandenburg Gate – When you build the Brandenburg Gate, you will have the Spoils of War power. With this power, you will earn one tech point for every five enemy units killed. It is available in Epochs 6-15.
- Pentagon – Build the Pentagon to access the Homeland Defense power. With Homeland Defense, all of your Houses gain the ability to fire on enemy targets. The Pentagon is available in Epochs 11-15.
Western Region Bonuses[]
- Universities and Temples generate tech points 10% faster
- Universities have 20% greater capture resistance
- Universities have 20% more health
- If you capture an enemy's temple or university, you receive 10% more tech points
Western Region Powers[]
- Tribal Customs (Epochs 1-5): Gathering rates for all resource types, except tech points, is increased by 100% for the duration of the power.
- Scientific Freedom (Epochs 6-10): Technology research time is reduced by 50% for the duration of the power.
- Rapid Deployment (Epochs 11-15): All units garrisoned in any player-owned fortress can be instantly transported to any valid location that the player has line-of-sight (LOS) to.