A Unit or Units is part of the game the player can move and control. They perform every task from creating buildings to combat with enemy units. Various different types of unit are created and upgraded through out the game.
Unit is also the term for part of a collection of resources.
Empire Earth I[]
Combat:Strategy - Land[]
Starting in the Stone age, a weapons triangle of sorts begins for land units. In the earlier epochs (Copper to Middle) the triangle is simple: Shock units beat Archer units, Archer units beat Pierce units, and Pierce units beat Shock units.
Between the Renaissance Age and Industrial ages however, complications are added. During this time, the unit relationships are as follows: Gun Cavalry beats Sword Cavalry, Sword Cavalry beats both Gun Infantry and Field Cannons, Field Cannons beat Gun Infantry, Gun Infantry beats both Pierce Infantry and Gun Cavalry, and Pierce Infantry beats both types of Cavalry.
During the Atomic ages (WWI to Modern), the unit relationships change yet again and are as follows: Infantry beats Anti-Tank and Infantry, Anti-Tank beats Tank, and Tank beats both Artillery and Infantry. This is however, slightly oversimplified, as certain types of Infantry are better than other against other Infantry, buildings, and Anti-Tank guns.
During the last ages (Digital to Nano (or Space if using the Art of Conquest)), the unit relationships are at their most complex, and are as follows: Pandoras beats Infantry, Infantry beats Zeus, Minotaurs and Anti-Tank guns, Anti-Tank guns beats Tanks and most Cybers, Zeus beats all other cybers, Tanks beats Zeus, Pandoras, and Infantry, Minotaurs beats Tanks, and Hyperions and Ares beats Pandoras, Minotaurs and Infantry.
Units[]
UNITS: | Citizens: | Heroes: | Religion: | Infantry: | Cavalry: | Siege Machines: | Tanks: | Ships: | Subs: | Fighter/Bombers: | Fighters: | Bombers: | Atomic Bombers: | Helicopters/AT aircraft: | Cybers: |
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XI |
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XII |
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XIII |
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XIV |
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