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The Cold War - A Divided Germany is the fifth scenario of the American Campaign in Empire Earth II.
Description[]
At the end of WWII the allies could not universally agree on how to manage the post-war world. In order to avoid a direct confrontation, Britain, the United States and the Soviet Union agreed to a compromise. The world would be divided into spheres of influence where one major power would have an implicit authority that the other major powers would respect. However, certain guidelines for international and domestic affairs set up by the new United Nations would have to be respected as well. The tension created where these spheres intersected put the world in a state of Cold War. Limited engagements were kept secret, for fear of igniting a nuclear war. One area of huge tension was the border between democratic West Germany and communist East Germany.
After WWII came a new kind of war, the Cold War. It was as global as a world war, but not nearly as costly. In fact, the Cold War was fought primarily to stave off the threat of a nuclear exchange between the super powers by maintaining a careful balance of power. The United States attempted to keep as many nations as it could in the free market system and aligned with the principles of national self-determination. Meanwhile, the Soviet Union was attempting to spread its ideology of communism and a state controlled economy to as many countries as possible. In the 1950's and 1960's, paranoia on both sides contributed to barely concealed hostilities in the far-east and one naked threat in Cuba. During these years the world held its breath several times as spies sold secrets, pilots violated air zones and subs played a dangerous game of cat and mouse deep under the surface of the oceans. The Cold War had no fronts, but every place on the planet was a potential battlefield.
- You will be unable to produce the Spy unit, but periodically Spies will arrive at a designated location in your territory. New spies will only be generated if you have less than 10 active spies.
- Be vigilant against spy attacks - the havoc they can cause could lead to the loss of the mission.
- Make use of your Priests to convert Spies - you can then use these turncoats for your own spy missions.
- Use your outposts and spies as spotter units to look out for enemy spy units. Set up a line of them along the Soviet Border and you should be able to catch up to them as they sneak across.
- Make sure to maintain a compliment of troops to guard against any aggressive Soviet action.
Primary Objectives[]
- Protect West German Alliance.
- Gather Intel at Soviet Barracks.
- Gather Intel at Soviet Factory.
- Gather Intel at Soviet Manufacturing Plant
- Gather Intel from Soviet University
- Defeat Soviet Strike Force
Secondary Objectives[]
- Keep Munich Treaty intact.
- Keep Stuttgart Treaty intact.
- Keep Hamburg Treaty intact.
- Keep Bonn Treaty intact.
- Keep Hanover Treaty intact.
- Extract British operatives
- Bring Commandos in Safely
- Rescue the defecting Scientist
- Escort Scientist to Safety
Lose Conditions[]
- Prevent Death of 20 Spies
- Prevent 3 Allies from Revoking their Alliance
- Maintain your City Center
Walkthrough[]
"What?! The foundations are set, but the citizens have abandoned their duty!" This article or section is a stub. Please help the Empire Earth Wiki by expanding it. Thank you! |