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This is a list of the technologies in Empire Earth III.

Far Eastern[]

Foundation 2 "What?! The foundations are set, but the citizens have abandoned their duty!"
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City Center[]

Name Description Wealth Epoch
Dig In Select units, then target an area on the map. The selected units will construct a defensive barricade, which gives them a defensive bonus, but the units cannot move while dug in. 500 Ancient
Charge Select units and target an enemy unit. Selected units will charge forward, getting an attack bonus on their first attack. 500 Ancient
Second Sight Using Second Sight, the priest enters a trance and gains full line of sight to the selected area for a short while. The priest unit can't move or do anything else during this time. 300 Ancient
Health Boost Increases the hit points of all Monks. 250 Medieval
Oratory Increases the rate of conversion of enemies by Monks. 350 Medieval
Skirmish Selected units will enter 'Skirmish' mode,and attempt to stay near their maximum range when attacking melee units. Giving the skirmishing unit a move or attack order will cancel skirmish mode. 250 Medieval
Instant Karma Target a rival's unit. When the unit attacks a target, karma reflects the attack back on the unit, so the unit takes the damage and the target does not. If the unit survives its belligerence, the effect wears after awhile. 200 Colonial

Economy[]

Name Description Wealth Epoch
Reinforced Warehouses Increases the hit points of all Warehouses. 200 Ancient
Foreign Trade Allows trade routes to be set up with other players' city centers and docks (excluding enemies). 500 Ancient
Speed Boost Increases the speed of all land Trade vehicles. 400 Ancient
Watchmen Increases the LOS (Line of Sight) of all Warehouses and Markets. 200 Medieval
Reinforced Markets Increases the hit points of all Markets. 250 Medieval
Reinforced Construction Increases the hit points of all Trade Trucks. 300 Modern

Barracks[]

Name Description Wealth Epoch
Faster Attack Increases the attack rate of all Swordsmen. 300 Ancient
Pierce-Resistant Armor Halberdiers and Fire Lances receive reduced damage from arrows. 250 Ancient
Improved Range Increases the range of all Bowmen and Gunmen. 400 Ancient
Fire Arrow Attacks against buildings set them on fire, making them take damage over time. Fire arrows also set fire to wooden ships and artillery. 500 Ancient
Cheaper Gunmen All Gunmen cost less to produce. 1,000 Modern

Stable & Factory[]

Name Description Wealth Epoch
Speed Boost Increases the speed of all Chariot and Cavalry Archers. 400 Ancient
Improved Range Increases the range of all Chariot Archers. 250 Ancient
Health Boost Increases the hit points of Mounted Samurai. 300 Medieval
Fragmentation Grenade This early gunpowder weapon explodes in a small area, dealing damage to nearby units. 500 Colonial
Improved Range Increases the range of all Heavy Tanks. 600 Modern
Cheaper Tankette Production Tankettes (Light Tanks) cost less to produce. 1,000 Modern
Speed Boost Increases the speed of the Kabutogani. 550 Future
Acid Globule The unit fires a blob of acid that sticks to the target and slowly eats it away, dealing damage over time. 650 Future

Workshop[]

Name Description Wealth Epoch
Siege Arrow Crew will shoot large siege arrows against enemy buildings. 250 Ancient
Reinforced Construction Increases the hit points of all Field Weapons (including the Malaysian Scorpion). 300 Ancient
Fire Resistance All Traction Trebuchets are more resistant to fire damage. 200 Medieval
10,000 Enemy Bomb Covers target area in a noxious gas, dealing damage and slowing units in its area of effect. 500 Medieval
Dragon Bolts The Double Crossbow fires a larger, more-powerful 'dragon bolt,' increasing the size of the damage area. 500 Medieval
Improved Range Increases the range of all Siege Weapons. 400 Colonial
Improved Range Increases the range of all Field Weapons (including the Malaysian Scorpion). 400 Colonial
Bio Sludge The unit fires a projectile filled with bio-sludge, which explodes for damage and leaves behind a thick, toxic cloud, which infects and damages units within it. The Self-Propelled Gun must decontaminate before it can move or attack again. Future
Improved AOE Increases the AOE (Area of Effect) of the Malaysian Scorpion's attack. 500 Future

Ship Yard[]

  • Speed Boost
  • Reinforced Construction
  • Improved LOS
  • Speed Boost
  • Lighthouse
  • Improved AOE
  • Enlarge Mooring Area
  • Advanced Torpedoes
  • Cheaper Air Missions
  • Acid Attack

Defense[]

Name Description Wealth Epoch
Reinforced Construction Increases the hit points of all Fortresses. 400 Ancient
Increased Firepower All Fortresses do increased damage. 350 Ancient
Watchmen Increases the LOS (Line of Sight) of all Towers. 400 Ancient
Lookouts All Towers can detect stealthy units. 350 Ancient
Improved Range Increases the range of all Fortresses. 400 Medieval
Fulltime Watchmen Increases the LOS (Line of Sight) of all Towers. 400 Medieval
Reinforced Construction Increases the hit points of all Walls and Towers. 300 Colonial
Advanced Construction Increases the hit points of all Fortresses and Walls. 400 Modern
Increased Firepower All Towers do increased damage. 250 Modern

Airbase[]

Name Description Wealth Epoch
Improved AOE Increase the AOE (Area of Effect) of bombs. 500 Modern
Cheaper Bombing Runs Decreases the cost of launching Bombing Runs. 750 Modern

Middle-Eastern[]

City Center[]

Name Description Wealth Epoch
Careful Observation All units in the spy line get increased LOS (Line of Sight). 100 Ancient
Infiltrate Sneak through an enemy wall, appearing on the other side. 200 Ancient
Charge Select units and target an enemy unit. Selected units will charge forward, getting an attack bonus on their first attack. 550 Ancient
Reinforced Construction Increases the hit points of all Fortresses. 500 Ancient
Lookouts All Fortresses can detect stealthy units. 250 Ancient
Cheaper Spies All units in the spy line are cheaper to produce. 200 Medieval
Health Boost Increases the hit points of all units in the spy line. 200 Medieval
Skirmish Selected units will enter 'Skirmish' mode, and attempt to stay near their maximum range when attacking melee units. Giving the skirmishing units a move or attack order will cancel skirmish mode. 425 Medieval
Improved Firepower All Fortresses do increased damage. 425 Medieval
Sabotage 500 Colonial
Ambush Select units, and target an area on the map. The selected units will surround the selected location and become stealthy (detectable only by detectors). The selected units will get a bonus for their first attack on an enemy entering the ambush area. 650 Colonial
Dirty Bomb Place the dirty bomb in a location. Seconds after the operative sets it up the bomb explodes, doing high damage to all units in the area (including the operative). The area is dangerously irradiated for awhile afterwards. 500 (and 500 raw materials) Future

Economy[]

Name Description Wealth Epoch
Foreign Trade Allows trade routes to be set up with other players' city centers and docks (excluding enemies). 500 Ancient
Reinforced Warehouses Increases the hit points of all Warehouses. 250 Ancient
Speed Boost Increases the speed of all land Trade Vehicles. 250 Ancient
Reinforced Bazaars Increases the hit points of all Bazaars. 250 Medieval
Watchmen Increases the LOS (Line of Sight) of all Bazaars and Warehouses. 250 Medieval
Improved Construction Increases the hit points of all Trailer Trucks. 450 Modern

Barracks[]

Name Description Wealth Epoch
Improved Range Increases the range of all Slingers/Gunmen in the unit line. 250 Ancient
Anti-Cavalry Training All Axemen do increased damage to cavalry. 250 Ancient
Pierce-Resistant Armor Decreases damage from arrows to all units in the Auxiliary line. 250 Medieval
Health Boost Increases the hit points of all units in the Auxiliary line. 250 Medieval
Cheaper Gunmen Decreases the cost of all Gunmen in the unit line. 1,000 Colonial
RPG Rocket Propelled Grenades (RPGs) deal damage to an enemy target enemy and also stun them (target can't move or attack for a short time). 450 Modern
Anti-Tank Increases the damage done to Tanks by all units in the Auxiliary line. 450 Modern
Land Mine Plant a hidden land mine, which explodes when an enemy gets too close. Especially effective against tanks. Land mines can be spotted by detector units. Modern

Stable & Factory[]

Name Description Wealth Epoch
Improved Range Increases the range of all Raider Cavalry. 250 Ancient
Improved Range Increases the range of War Carts. 250 Ancient
Additional Slingers Equips the War Cart with three additional Slingers. 350 Ancient
Heavier Warhorses Increases the trample damage of Scythe Chariots and Cataphracts. 500 Ancient
Health Boost Increases the hit points of all Camel Cavalry. 250 Medieval
Faster Warhorses Increases the speed of Cataphracts (Shock Cavalry). 450 Medieval
Health Boost Increases the hit points of Mameluke Archers. 350 Colonial
Faster Reload Increases the rate of fire of Bedouin Camel Riders. 550 Colonial
Improved Range Increases the range of Technicals. 500 Modern
Technical RPG Rocket Propelled Grenades (RPGs) deal damage to an enemy target enemy and also stun them (target can't move or attack for a short time). 500 Modern

Workshop[]

Name Description Wealth Epoch
Reinforced Construction Increases the hit points of Rams and Juggernauts. 250 Ancient
Pierce-Resistant Material Rams and Juggernauts take reduced damage from ranged units. 250 Ancient
Improved Range Increases the range of all Field Weapons. 500 Modern
Improved Range Increases the range of all Siege Weapons. 500 Modern
Radiation Attack The Mobile Assault Vehicle's missiles will briefly irradiate the target, causing damage to units in the area. 500 Future

Ship Yard[]

Name Description Wealth Epoch
Improved Construction Increases the hit points of all ships on the Cruiser line. 200 Ancient
Speed Boost Increases the speed of all ships on the Cruiser line. 275 Ancient
Improved Construction Increases the hit points of all ships of the Fire Ship line. 300 Ancient
Improved Construction Increases the hit points of all Fishing vessels. 150 Ancient
Cheaper Cruisers Decreases the cost of all ships on the Cruiser line. 500 Medieval
Speed Boost Increases the speed of all ships of the Fire Ship line. 300 Medieval
Speed Boost Increases the speed of all Fishing vessels. 150 Medieval
Lighthouse Improves the LOS (Line of Sight) of the Dock. 275 Medieval
Speed Boost Increases the speed of all Trade vessels. 150 Medieval
Mooring Area Moves out the buoys to increase the size of the area around the dock where ships get automatically repaired. 500 Medieval
Improved Construction Increases the hit points of all ships in this line, from the Galleas to the Arsenal Ship. 400 Colonial
RADAR Increases the LOS (Line of Sight) for the Destroyer and Arsenal Ship. 400 Future

Airbase[]

Name Description Wealth Epoch
Cheaper Bombing Runs Decreases the cost of flying Bombing Runs. 500 Modern
Larger Cargo Area Increases the cargo capacity of all Rotor Transports, so they can transport more units. 400 Modern
MIRV A very powerful ballistic missile with multiple warheads that explode around a selected target, doing massive destruction to a wide area. 1,000 Future

Western[]

City Center[]

Name Description Wealth Epoch
Faster Construction All Builders construct buildings and structures faster. 100 Ancient
Charge Select units and target an enemy unit. Selected units will charge forward, getting an attack bonus on their firt attack. 500 Ancient
Health Boost Increases the hit points of all Builders. 100 Medieval
Skirmish Selected units will enter 'Skirmish' mode,and attempt to stay near their maximum range when attacking melee units. Giving the skirmishing unit a move or attack order will cancel skirmish mode. 250 Medieval
Fix Vehicle Allows the builder to use Repair to fix vehicles, including siege and field weapons. 100 Colonial
Recuperate Selected units will begin healing over time, but can do nothing else while healing. 500 Modern

Economy[]

Name Description Wealth Epoch
Speed Boost Increases the speed of all land Trade Vehicles. 400 Ancient
Foreign Trade Allows trade routes to be set up with other players' city centers and docks (excluding enemies). 500 Ancient
Reinforced Markets Increases the hit points of all Markets. 200 Medieval
Reinforced Warehouses Increases the hit points of all Warehouses. 250 Medieval
Watchmen Increases the LOS (Line of Sight) of all Warehouses and Markets. 200 Medieval
Reinforced Trade Vehicles Increases the hit points of all land Trade Vehicles. 400 Modern

Barracks[]

Name Description Wealth Epoch
Health Boost Increases the hit points of all Bowmen/Gunmen. 400 Ancient
Decreased Cost All Bowmen/Gunmen cost less to train. 500 Ancient
Torch Set fire to a target building (takes a little time) so the building takes damage over time. 500 Ancient
Spear Thong A looped leather strap used to impart more force and spin to the projectile, increasing range and damage. 250 Medieval
Armor Piercing Arrow Arrow with a hardened tip that deals more damage to cavalry. Used automatically. 400 Medieval
Pierce-Resistant Armor All Swordsmen take reduced damage from arrows. 200 Medieval
Health Boost Increases the hit points of all Swordsmen 300 Medieval
Decreased Cost Pikemen cost less to train. 450 Colonial
Improved Gun Design All Gunmen get increased range. 500 Colonial
Tear Gas Target a building. The canister of tear gas explodes in a cloud, preventing the building from performing any activity for awhile (stops production and gathering). 500 Modern
Jetpack Perform a jet-assisted jump over obstacles to a specified location within range. 650 Future

Stable & Factory[]

Name Description Wealth Epoch
Health Boost Increases the hit points of all Raider Cavalry. 250 Ancient
Faster Heavy Warhorses All Shock Cavalry get increased speed. 450 Ancient
Faster Light Horses Increases the speed of all Raider Cavalry. 500 Medieval
Battlefield Skills All Shock Cavalry do increased damage. 450 Colonial
Improved Light Armor Light Tanks take decreased damage from other tanks. 250 Modern
Cheaper Tank Production All Heavy Tanks cost less to produce. 1,000 Modern
Improved Ordnance All Heavy Tanks do increased damage. 500 Modern
Reactive Armor Protective armor that counters the explosive force of enemy tank shells, so the unit takes less damage from tanks. 500 Future

Workshop[]

Name Description Wealth Epoch
Speed Boost Increases the speed of all Field Weapons. 250 Ancient
Improved Firing Mechanism Increases the damage done by the Lithobolos and the Chieroballista. 400 Medieval
Reinforced Construction Increases the hit points of all Siege Weapons. 350 Medieval
Improved Range Increases the range of all Siege Weapons. 500 Medieval
Grapeshot Increases area and damage of attack, but decreases range. 300 Colonial
Anti-Air Grants the 88mm the ability to shoot air targets. 500 Modern
Mustard Gas Fires a shell that explodes, spreading a toxic cloud that deals damage over time and slowing infantry and cavalry in the area. 400 Modern

Ship Yard[]

Name Description Wealth Epoch
Speed Boost Increases the speed of all Trade Ships. 300 Ancient
Speed Boost Increases the speed of all Small Ships. 200 Ancient
Reinforced Construction Increases the hit points of all Small Ships. 250 Ancient
Reinforced Construction Increases the hit points of all Large Ships. 400 Ancient
Faster Reload All Large Ships get a faster rate of fire. 100 Ancient
Lighthouse Improves the LOS (Line of Sight) of the Dock. 250 Medieval
Depth Charges Fling barrels of explosives overboard. The barrels detonate at depth, dealing a large damage over an area, but only to submersed subs. 350 Colonial
Full Broadside Fires on a target with all guns at once, dealing a large amount of damage. Must wait to fire another. 300 Colonial
Mooring Area Moves out the buoys to increase the size of the area around the dock where ships get automatically repaired. 200 Colonial
Improved Range Increases the range of all Large Ships. 200 Modern
SLCM A Submarine Launched Cruise Missile allows the sub to attack targets deep inland. 500 Future
SONAR Carriers can detect stealthy units. 500 Future

Defense[]

Name Description Wealth Epoch
Reinforced Construction Increases the hit points of all Fortresses and Towers. 400 Ancient
Improved Materials Reduces the damage done by rock projectiles to all Fortresses and Towers. 250 Ancient
Watchmen Increases the LOS (Line of Sight) of all Fortresses and Towers. 300 Medieval
Range Boost Increases the attack range of all Fortresses. 400 Medieval
Lookouts All Towers can detect stealthy units. 200 Medieval
Improved Firepower All Towers do increased damage. 300 Colonial
Improved Firepower All Anti-Air Emplacements do increased damage. 250 Modern
Advanced Construction Increases the hit points of all Fortresses. 450 Future
Advanced Construction Increases the hit points of all Anti-Air Emplacements and Towers. 300 Future
Reinforced Walls Increases the hit points of all Walls. 200 Future

Airbase[]

Name Description Wealth Epoch
Improved Ordnance All Fighter-Bombers do increased damage. 500 Modern
Improved Bombs Increases the AoE (Area of Effect) of all Bombers. 750 Modern
Advanced Bombs Increases the damage done by all Viper Bombers. 500 Future
Improved Construction Increases the hit points of all Attack Helicopters. 300 Future
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