- For other units with the same name, see Scout.
Description[]
The Scout is the first Middle-Eastern unit available in Empire Earth III.
Strengths[]
Large line of sight, and able to see stealthy units.
Weaknesses[]
Unable to defend itself.
In-game description[]
A fast horse rider with excellent LOS (Line of Sight), but no attack. The scout is a detector and stealthy unit and can act as a permanent emissary by garrisoning in an AI player's or tribe's city center to improve relations. The unit can learn to infiltrate through walls.
Quotes[]
Selected[]
- When the gods take us, we shall rest.
- (yawn) Wandering we go.
- Sleep is for children.
- Ah, what? Ah, yes, wide awake. Never better.
- Even shadows tire.
Moving[]
- Take us to some good Turkish coffee.
- Keep my eyes from bending under the weight.
- Whatever you're looking for, I'll find it.
- Note and ... (yawns) ready.
- When others rest, a ghost hovers.
Entering a City Center[]
- It is an honor.
- I will not disappoint.
- Heroes ... never ... rest.
Infiltration[]
- A whisper in the air, and I am there.
- Silent, invisible, dangerous.
- Like a sharp blade, I slide into their bosom.
Under attack[]
- They just seriously gave me a wake-up call!
See also[]
- Assassin, the Medieval Age successor
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