- For other epochs with the same name, see Renaissance.
"Gunpowder revolutionizes the military, and its impact reverberates among civilization in general. Because a commoner could obtain these powerful and easy-to-use weapons relatively cheaply, the old feudal structure cannot stand."
- Empire Earth 2 Encyclopedia.
Overview[]
The Renaissance, also known as "Epoch VII", comes after the Middle Ages in Empire Earth II.
Units[]
- Citizen
- Scout
- Trade Cart
- Priest
- Spy
- Grenade Pistoleer
- Musketeer
- Pikeman
- Galleass
- Caravel
- Barque
- Whaling Ship
- Trading Cog
- Cargo Ship
- Horse Archer
- Medieval Cavalry
- Culverin
- Trebuchet
Buildings[]
Civilian[]
Military[]
Technologies[]
Name | Description | Cost | Building | Flag for Research |
---|---|---|---|---|
Iron Alloys | Gives Grenade Pistoleers, Grenadiers and Mortars +10% damage | 14 Tech Points | Barracks | No |
Professional Soldiers | Gives Musketeers, Regulars, Pikemen and Halberdiers +10% damage | 14 Tech Points | Barracks | No |
Formal Training | Decreases cost and build time of Barracks, Workshops, Factories, Stables and Manufacturing Plants by 10% | 14 Tech Points | University | No |
Protected Casements | Gives Fortresses, Outposts and Wall Towers +1 Range and Line of Sight | 14 Tech Points | University | Yes |
Dockyards | Decreases cost and build time of Scouts and Citizens by 10% | 14 Tech Points | Dock | Yes |
Inquisition | Decreases cost and build time of Spies and Priests by 10% | 14 Tech Points | Temple | Yes |
Draftsmanship | Decreases cost and build time of Fortresses, Outposts and Wall Towers by 10% | 14 Tech Points | University | No |
Classical Studies | Decreases cost and build time of Temples, Universities and Wonders by 10% | 14 Tech Points | University | No |
Detailed Anatomy | Gives Grenade Pistoleers, Grenadiers and Mortars +10% Hit Points | 14 Tech Points | Barracks | No |
Earthen Ramparts | Gives Palisades, Palisade Gates, Walls, Wall Gates and Wall Towers +10% Hit Points and +1 Line of Sight | 14 Tech Points | University | Yes |
Secret Societies | Gives Spies +3% Tech Points from Gathering Intelligence | 14 Tech Points | University | Yes |
Mobile Gun Carriages | Gives Culverins and Field Guns +10% Hit Points | 14 Tech Points | Workshop | No |
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