Empire Earth Wiki

Some Classes of units have special bonus damage against or from other units. Additionally some units do reduced damage to different classes of units as a debuff. These values can be further modified by specific unit combos but that is on a unit by unit basis.

Units that have a value above 100% do additional damage, while units that have values under 100% will do reduced damage.

Ground units[]

Light Infantry[]

  • 150% Damage to Heavy Infantry
  • 200% Damage to Heavy Artillery
  • 25% Damage to Heavy Mounted
  • 25% Damage to Buildings
  • 75% Damage to all naval units

Heavy Infantry (1 and 2)[]

  • 90% Damage to Light Artillery
  • 200% Damage to Light Mounted
  • 150% Damage to Anti-Aircraft
  • 75% Damage to all naval units

Light Artillery[]

  • 120% Damage to Light Infantry
  • 95% Damage to Heavy Artillery
  • 95% Damage to Light Mounted
  • 125% Damage to Heavy Mounted
  • 125% Damage to Combat Buildings
  • 75% Damage to all naval units

Heavy Artillery[]

  • 50% Damage to Heavy and Light Infantry
  • 85% Damage to Light Artillery
  • 105% Damage to Light Mounted
  • 110% Damage to Heavy Mounted
  • 200% Damage to Buildings
  • 200% Damage to Combat Buildings
  • 75% Damage to all naval units

Light Mounted[]

  • 150% Damage to Light Artillery
  • 200% Damage to Anti-Aircraft
  • 80% Damage to Heavy Artillery
  • 150% Damage to Heavy Mounted
  • 25% Damage to Buildings
  • 75% Damage to all naval units

Heavy Mounted[]

  • 250% Damage to Light Infantry
  • 80% Damage to Heavy Artillery
  • 75% Damage to all naval units

Citizen[]

No RPS Bonuses.

Priest[]

No RPS Bonuses.

Ram[]

  • 200% Damage to Combat Buildings

Special Forces[]

  • 50% Damage to Heavy Artillery.

HERC[]

  • 200% Damage to Light & Heavy Infantry, Light & Heavy Mounted and Light & Heavy Artillery.
    (In addition unlike most units, they do 100% damage to naval units - not the usual 75%)

Air units[]

Close Air Support[]

  • 50% Damage to Light and Heavy Infantry
  • 200% Damage to all naval units.

Air Superiority[]

  • 50% Damage to all ground units.
  • 50% Damage to all naval units.
  • 200% Damage to all air units (except other Air superiority)

Bomber[]

  • 50% Damage to Light and Heavy Infantry
  • 200% Damage to all other ground units.
  • 100% Damage to naval units. (no bonus/debuff)
  • 200% Damage to Buildings
  • 200% Damage to Combat Buildings
  • 200% Damage to Coastal Defenses
  • 200% Damage to Special Forces

Atomic Bomber[]

  • 200% Damage to all other ground units.
  • 100% Damage to naval units. (no bonus/debuff)
  • 200% Damage to Buildings
  • 200% Damage to Combat Buildings
  • 200% Damage to Coastal Defenses
  • 200% Damage to Special Forces

Helicopters[]

  • 150% Damage to HERCs

Sea units[]

War Galley[]

  • 200% Damage to Sea non combat
  • 75% Damage to Coastal Defenses
  • 150% Damage to Combat Buildings

Fighting Sails[]

  • 200% Damage to Sea non combat
  • 75% Damage to Coastal Defenses
  • 150% Damage to Combat Buildings

Frigate[]

  • 200% Damage to Sea non combat
  • 75% Damage to Coastal Defenses
  • 150% Damage to Combat Buildings

Galleon[]

  • 175% Damage to Fighting Sails
  • 200% Damage to Sea non combat
  • 75% Damage to Coastal Defenses
  • 150% Damage to Combat Buildings

Submarine[]

  • 165% Damage to Battleships
  • 220% Damage to Destroyers
  • 200% Damage to Sea non combat

Battleship[]

  • 125% Damage to Destroyer
  • 200% Damage to Sea non combat
  • 75% Damage to Coastal Defenses
  • 150% Damage to Combat Buildings
  • 20% Damage to all aircraft
  • 35% Damage to Submarines

Destroyer[]

  • 125% Damage to Battleship
  • 200% Damage to Sea non combat
  • 75% Damage to Coastal Defenses
  • 150% Damage to Combat Buildings
  • 20% Damage to all aircraft
  • 165% Damage to Submarines

Buildings[]

Coastal Defenses[]

No RPS Bonuses.

Building Combat[]

  • 75% Damage to Light Artillery.
  • 50% Damage to Heavy Artillery.
  • 50% Damage to Rams.
  • 20% Damage to naval units
  • 10% Damage to naval transports

Outposts[]

  • 20% Damage to spies.