- For other units with the same name, see Priest.
Description[]
The Priest is a unit in Empire Earth II that can convert enemy land units and bless friendly units. When a Priest issues a blessing, all units within range receive a bonus. The Priest itself has no attack.
Convert[]
Converts enemy units with mana/power/charge.
Bless[]
Gives allied units a +20% bonus to attack damage.
Strengths[]
None
Weaknesses[]
Priests cannot convert HERCs.
Relevant Technologies[]
Bolded technologies are flagged for research and will automatically come researched in starting epochs ahead of them.
- Prophecy (I) - Increases Priests hitpoints and their Speed by 10%
- Class Structure (II) - Reduces cost and build time of Priests by 10%
- Ornamentation (II) - Gives Priests -10% Conversion Time Modifier
- Logic (V) - Gives Priests -15% Power Recharge Time
- Illuminated Manuscripts (VI) - Gives Priests +1 Line of Sight and Conversion Range
- Monasticism (VI) - Increases Priests hitpoints and their Speed by 10%
- Inquisition (VII) - Reduces cost and build time of Priests by 10%
- Public Education (X) - Gives Priests -15% Power Recharge Time
- Intelligence Agencies (XII) - Increases Priests hitpoints and their Speed by 10%
- Gene Therapy (XIV) - Reduces cost and build time of Priests by 10%
- Cybernetic Organisms (XV) - Gives Priests -15% Power Recharge Time
In-game description[]
The priest is a spiritual leader who has the power to convert others to his faith.
Unique units[]
These unique units replace the Priest for these civilizations: