- For other buildings with the same name, see Outpost.
Description[]
The Outpost is a building in Empire Earth II. It is available in every epoch, and acts as a defensive structure. It can detect Spies, Observation Balloons, and Satellites.
With enough Outposts, the player can predict the weather.
Relevant Technologies[]
- Fluted Projectile Points (I) - Grants Outposts ranged attack ability.
- Mathematics (II) - Gives Outposts +1 Line of Sight and Range.
- Bureaucracy (II) - Reduces cost and build time of Outposts by 10%.
- Masons Guild (III) - Gives Outposts +10% Hit Points.
- Protected Casements (VII) - Gives Outposts +1 Line of Sight and Range.
- Draftsmanship (VII) - Reduces cost and build time of Outposts by 10%
- Blast Furnace (IX) - Gives Outposts +10% Hit Points.
- Telephone (XI) - Gives Outposts +1 Line of Sight and Range.
- Underground Construction (XII) - Reduces cost and build time of Outposts by 10%
- Titanium Construction (XIII) - Gives Outposts +10% Hit Points
In-game description[]
A defensive structure that can detect spies, observation balloons, and satellites and provides line of sight to the surrounding area. Upcoming weather can also be forecasted if a specific number of outposts exist on a map. The requirements are: 4 outposts for epochs 1-5, 6 outposts for epochs 6-10, and 8 outposts for epochs 11-15.