Description[]
The Operative is a support unit of the Middle-Eastern faction in Empire Earth III. It is available in the Modern and Future epochs. This unit's carrying a gun that has low rate of fire as well as low damage.
Strengths[]
He is a detector of stealthy units and he is a stealthy unit himself. He can improve relations with an AI player or a native tribe, can infiltrate through enemy walls appearing on the other side and can sabotage the enemy by planting a dirty bomb somewhere on the map that will explode after a few seconds, damaging all nearby units and buildings.
Note: Dirty bombs can damage the player's own units and buildings as well as the Operative himself. Before the bomb would explode the Operative starts panicking, causing him to flee from the bomb, avoiding damage.
Weaknesses[]
Weak vs anything.
In-game description[]
Tougher and more powerful than the Assassin, the Operative is also both stealthy and a detector and thus can be spotted only by detectors and is able to spot stealthy units. He can act as a permanent emissary in an AI player's or tribe's city center to improve relations. He can learn to infiltrate through walls and also plant bombs to sabotage an enemy.