- For other epochs with the same name, see Middle Ages.
"Europe rebounds, and feudalism spreads. Weapons become more advanced, and adventurers set out on the open seas, discovering new trade routes."
- Empire Earth 2 Encyclopedia.
Overview[]
The Middle Ages, also known as "Epoch VI", comes after the Dark Ages in Empire Earth II.
Units[]
- Citizen
- Scout
- Trade Cart
- Priest
- Spy
- Crossbow Man
- Man at Arms
- Pikeman
- Galleass
- Caravel
- Barque
- Whaling Ship
- Trading Cog
- Cargo Ship
- Horse Archer
- Medieval Cavalry
- Ballista
- Trebuchet
- Heavy Ram
- Heavy Siege Tower
Buildings[]
Civilian[]
Military[]
Technologies[]
Name | Description | Cost | Building | Flag for Research |
---|---|---|---|---|
Sanitation | Gives Citizens +20% Hit Points | 14 Tech Points | City Center | No |
Fealty | Gives all buildings +10% Capture Resistance | 14 Tech Points | City Center | No |
Sternpost Rudder | Gives Caravels, Ships of the Line, Ironclads, Barques, Privateers, Frigates, Galleasses, Carracks, Galleons, Cargo Ships, Merchant Marines, Fishing Ships, Trading Cogs and Container Ships +10% Speed | 14 Tech Points | Dock | No |
Chivalry | Gives Medieval Cavalry, Lancers and Imperial Lancers +10% damage | 14 Tech Points | Stable | No |
Water Wheel | Decreases the cost and build time of City Centers and Houses by 10% | 14 Tech Points | City Center | No |
Professionals | Decreases the cost and build time of Caravels, Ships of the Line, Ironclads, Barques, Privateers, Frigates, Galleasses, Carracks, Galleons, Cargo Ships, Merchant Marines, Fishing Ships, Trading Cogs and Container Ships by 10% | 14 Tech Points | City Center | Yes |
Three Field Rotation | Gives Citizens and Fishing Ships +10% Basic Resource Gather Rate | 14 Tech Points | Warehouse | Yes |
Nomads | Decreases the cost and build time of Horse Archers, Carabineers, Dragoons and unique light mounted cavalry by 10% | 14 Tech Points | Stable | Yes |
Architectural Innovations | Gives City Centers and Houses +10% Hit Points and +1 Line of Sight | 14 Tech Points | City Center | Yes |
Illuminated Manuscripts | Gives Priests +1 Line of Sight and Conversion Range | 14 Tech Points | Temple | Yes |
Monasticism | Gives Spies and Priests +10% Hit Points and Speed | 14 Tech Points | Temple | Yes |
Craft Guilds | Gives Trebuchets, Bombard Cannons and Siege Guns +10% Hit Points | 14 Tech Points | Workshop | No |
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