| Civilization | Bonuses and Unique Units | Strategy |
|---|---|---|
|
Unique Combat Action and Empire Techs[]
Empire Techs (World Domination only)[]
Buildings, Units, and Unit Abilities[]City Center[]All Middle East buildings are produced here as well as Scout and Espionage units. You may also purchase "Scholar" slots to gather the Tech Point resource.
Hospital[]A mobile field hospital that heals units in an area of effect around the building. Upgrades into a better hospital. Barracks[]Produces infantry units.
Stable[]Produces cavalry units, becomes a Factory in the Mdern Era.
Factory[]Produces armed vehicles for ground assaults.
Concealed Factory[]A special factory that is stealthy; it cannot be seen except by units that are detectors. Workshop[]Produces siege weapons, field guns, and mobile anti-air units.
Dock[]A shipyard that produces naval units and can be a destination for trade vehicles. Most ships can transport units.
Airbase[]Launches air-strikes and reconnaissance missions.
Missile Base[]A small missile silo which launches missile strikes at great range.
Fortress[]Defensive structure that can garrison units and fire on enemies. Attack strength increases with more garrisoned units. Middle East Fortresses also increase pop cap.
Bazaar[]Generates wealth by setting up trade routes.
Warehouse[]Accumulates raw material resources from resource sites. Additional workers can be purchased to increase the rate of resource gathering. |
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