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The Meso-American region is one of the regions in Empire Earth II. It consists of the Aztecs, Incas, and Mayans.

Manual description[]

Temples in Meso-American cultures are especially sacred, and the priests there can produce tech points more quickly. Temples are harder to capture and have more health. Priests themselves are quite powerful, too. When they convert an enemy, you will be granted additional tech points, provided that you and your enemy are in the same epoch.

If your enemy is one or more epochs ahead of you, you will earn an even higher number of tech points if you convert an enemy unit. If, however, your enemy is below your current epoch, you’ll earn less than points than you normally would when converting a unit.

Meso-American Wonders[]

  • Temple of the Great Jaguar – The power associated with this wonder is Art of War. With Art of War, all enemy players’ housing provides the same Morale/Fervor bonus to your invading troops as to their defending troops. This wonder is available in Epochs 1-15.
  • Great Pyramid of Tenochtitlan – The Great Pyramid of Tenochtitlan grants the power of Proselytize. Whenever a unit is successfully converted, there is a chance that any nearby units will also be instantaneously converted. It is available in Epochs 6-15.
  • Solar Power Station – The Solar Power Station uses the energy the sun provides, creating the power of Energy Efficiency. When you build this wonder, building construction and repair costs are reduced. It is available in Epochs 11-15.

Meso-American Region Bonuses[]

  • Temples generate tech points 10% faster
  • City Centers and Warehouses have a 10% dropoff bonus for Gold
  • Temples have 20% more health
  • For every enemy unit you convert, you receive 3 tech points

Meso-American Region Powers[]

  • Mass Conversion (Epochs 1-5): All units within the radius of any of your City Centers or any units that move into the radius while the power is active have a 45% chance of instantly being converted.
  • Favor of the Gods (Epochs 6-10): All your land units and buildings have their incoming damage reduced by 33% for the duration of the power while they are inside a territory you own that also has a temple in it.
  • Cloning Technology (Epochs 11-15): While this power is active every time you successfully convert a unit an exact duplicate of the unit appears next to it.
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