- For other buildings with the same name, see House.
Description[]
The House is a building in Empire Earth II. It causes nearby gatherers to be more efficient and drop off additional resources. Military units have increased morale and fervor , meaning they take less damage and inflict more damage on enemies. Each House gives +5 population. Up to six Houses can be built in the territory around a City Center.
If a player builds or gains control of the Pentagon Wonder, their civilization's Houses will gain the ability to fire on enemies.
Relevant Technologies[]
Bolded technologies are flagged for research and will automatically come researched in starting epochs ahead of them.
- Seasonal Hunting Groups (I): Decreases the cost and build time of Houses by 10%.
- Dried Timber Construction (I): +10% Hitpoints to Houses and +1 LOS
- Medicine (III): Gives Houses +2 population cap
- Water Wheel (VI): Decreases the cost and build time of Houses by 10%
- Architectural Innovations (VI): +10% Hitpoints to Houses and +1 LOS
- Colonialism (VIII): Gives Houses +2 population cap
- Industry Regulations (XI): Decreases the cost and build time of Houses by 10%.
- Mass Transportation (XI): +10% Hitpoints to Houses and +1 LOS
- Pharmaceuticals (XIII): Gives Houses +2 population cap
In-game description[]
A building where people live. Construct within a territory to increase your population capacity and to gain bonuses.