| Civilization | Bonuses and Unique Units | Strategy |
|---|---|---|
Unique Combat Action and Empire Techs[]Combat Action[]
Empire Techs (World Domination only)[]
Buildings, Units, and Unit Abilities[]Ministry[]The center of your government, used for controlling territories. You may also purchase “Scholar” slots to gather the Tech Point resource.
Barracks[]Produces infantry units (most infantry can construct buildings).
Stable[]Produces cavalry units, becomes a Factory in the Modern Era.
Factory[]Produces tanks for hard hitting ground assaults.
Workshop[]Produces siege weapons and field guns.
Dock[]A shipyard that produces naval units and can be a destiation for trade vehicles. Most ships can transport units.
Airbase[]Launches air missions. The strength and type of missions available depend on the aircraft you research.
Fortress[]Defensie structure that can garrison units and fire on enemies. Attack strength increases with more garrisoned units. Tower[]Defensive structure that can attack enemies. The Far East towers have an anti-air capability Wall - Defensive structure that creates a barrier to ground units. Units can occupy the top of the wall (via constructed access points) and attack. Market[]Generates wealth by setting up trade routes.
Warehouse[]Accumulates raw material resources from resource sites. Additional workers can be purchased to increase the rate of resource gathering. |
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