Dig In – Infantry create field fortifications and take position behind them, giving them a strong defensive bonus. It takes time to set up and take down the barriers and units who are dug in cannot be moved.
Empire Techs (World Domination only)[]
People's Army Allows you to field larger armies than the other regions.
Hire Mercenary Army – Invade a province with an extra, allied army fighting at your side.
Border Growth – Every few turns, your empire expands automatically by taking over an adjacent, unowned province if one is available. Each province taken costs resources.
Buildings, Units, and Unit Abilities[]
Ministry[]
The center of your government, used for controlling territories. You may also purchase “Scholar” slots to gather the Tech Point resource.
Peasant (Ancient) - Cheap melee infantry with a surplus spear that does light damage.
Shaman (Ancient) – wise religious unit who can detect stealthy units and has several special abilities.
Discipline (Passive) – the unit cannot be stunned or panicked by any means.
Enlighten – convert other units to your side.
Influence – influence a unit or building of an AI or native tribe to improve Relations and make them friendlier.
Second Sight – briefly lift the fog of war in a targeted area.
Monk (Medieval) – upgrade of Shaman with some additional abilities.
Self Immolate - sets himself on fire. The monk dies but some of the units in the area may be converted.
Instant Karma - Target a rival's unit. When the unit attacks a target, karma reflects the attack back on the unit, so the unit takes the damage and the target does not.
Divine Wind Fighter (Modern) – A basic fighter with jet propulsion, armed with missiles.
Cyborg Drone (Future) – A fighter-bomber with a bio-mechanical brain, armed with a powerful gun.
Zombie Bomber (Future) – A genetically-engineered flying creature that flies a special type of kamikaze mission which, instead of doing damage, converts enemies near the crash using genetically-engineered microorganisms.
Mission Types
Aerial Recon - Launches an air recon mission.
Bombing Run - Launches a bombing mission.
Escorted Bombing Run - Launches a bombing mission escorted by attack aircraft.
Kamikaze Misisoin– Jet Fighter crashes into selecting target, dealing heavy damage to it and nearby units.
Zombie Bombing Run – the Zombie Bomber crashes into the selected target, doing damage and releasing a cloud of tiny parasites which burrow into nearby organic units and may convert them after a few seconds.
Fortress[]
Defensie structure that can garrison units and fire on enemies. Attack strength increases with more garrisoned units.
Tower[]
Defensive structure that can attack enemies. The Far East towers have an anti-air capability
Wall - Defensive structure that creates a barrier to ground units. Units can occupy the top of the wall (via constructed access points) and attack.
Market[]
Generates wealth by setting up trade routes.
Silk Trader/Wagon/Truck – an automated trade vehicle that generates wealth. Additional trade vehicles can be purchased to increase revenue. Longer routes are more valuable.
Warehouse[]
Accumulates raw material resources from resource sites. Additional workers can be purchased to increase the rate of resource gathering.