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For other uses, see Far Eastern.

Civilization Bonuses and Unique Units Strategy
Far-Eastern

Far-Eastern Icon

The Far Eastern is one of the three civilizations of Empire Earth III. It is based on the civilizations of East and Southeast Asia.

Description[]

The Far East relies heavily on large quantities of cheap, agile infantry units through the first three Eras. This means that in order to dominate you’ll need to play aggressively and strive to turn a numerical advantage into territory control and a strong economy. In the Future, the Far East develops genetic engineering and can field a menagerie of powerful beasts. The Far East region may not be as technologically advanced as the West or as mobile and wily as the Middle East, but they can roll over any opponent with the weight of numbers if well commanded.

Building Construction[]

Most Far Eastern infantry units can construct buildings. Rather than training a special builder unit or manufacturing buildings out of a Ministry (City Center), your multipurpose infantry units are skilled builders as well as combat troops.

Territory Control[]

Like the West, the Far East can construct buildings (excluding a Ministry) only in a territory it owns. To own a territory, you must build or capture a Ministry in the territory. You cannot own or build in a territory already owned by another player. Destroy their City Center or Ministry, then build your own to take control.

The Far East can construct walls, towers, and fortresses to help defend territories it controls. Towers also have an anti-air capability.

Population[]

Most Far Eastern buildings contribute to population, especially military production buildings. If you need to increase your pop cap, simply construct another building.

Values[]

Each building built adds slots for the player's population capacity.

  • Barracks - 25 pop
  • Stable - 25 pop
  • Factory - 25 pop
  • Fortress - 5 pop

Starting units[]

When playing as the Far East in a Skirmish game, you begin with the following units by default:

  • 5 Peasants

Template nations[]

These nations are available when starting in a Skirmish game, depending on which Era you start the game under.

Medieval Era[]

  • Mongols (Cavalry Power)
  • Song (Infantry Power)

Colonial Era[]

  • Manchu (Cavalry Power)
  • Ming (Infantry Power)

Modern Era[]

  • Republic of India (Infantry Power)
  • North Korea (Tank Power)

Future Era[]

  • China (Infantry Power)

Player names[]

These are randomly-generated names for computer players in the Far Eastern faction:

  • Bukha
  • Cao Huan
  • Chen Xu
  • Fushimi
  • Gang Hong-rip
  • Gwanghaemun
  • Hyok Gosoi
  • Jimmu
  • Khatun
  • Komei
  • Liu Bang
  • Meiji
  • Murakami
  • Pu Yi
  • Reigen
  • Sejong
  • Shotoku
  • Si Mazhong
  • Sun Liang
  • Suzaku
  • Tokugawa
  • Wang Go
  • Xiao Ze
  • Yi Jachun
  • Yi Sun-shin
  • Yuan Lang

Gallery[]

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