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An Epoch is a time period in history. In both Empire Earth and Empire Earth II there are fifteen epochs. There are twenty epochs in total, as some are shared. Empire Earth III has only five epochs, covering the same time period.
Epochs (Empire Earth)Edit
Empire Earth features 14 epochs. The Art of Conquest adds the Space Age, which results in 15 total epochs in the first installment of the Empire Earth series.
Advancing to the next epoch in an open game requires the construction of two recruitment or technology buildings. Walls, gates, towers, houses or settlements do not fulfill this requirement. Epochs are costly technologies to research but provide significant advances in technology and units. Advancing to the some epochs also changes the appearance of most buildings and some units such as priests, prophets or citizens. Buildings' appearance is not changed every epoch, but rather follows changes over 2 or more epochs.
Advancing through the epochs provide signicant technological advantages. Numerous buildings become only available in more advanced ages. The following list provides information on which new buildings can be constructed in each epoch.
Stone ages enables the construction of the Archery Range and the Dock
In Copper age the player is granted a significant technological boost, as hospital and university are available. It also provides availability of stables, fortresses and wonders. Advancing to copper age also allows the player to secure his food supply by enabling the construction of granaries.
In Bronze Age the siege factory become available, which allows the player to construct siege engines
Dark Age, Middle Age, Renaissance, Imperial Age and Industrial Age provide no new buildings
Atomic Age - World War I
This epoch enables the construction of Naval Yards, which are required to construct submarines and in later epochs other specialized naval units such as aircraft carriers and anti sub helicopters. In WWI also launches the age of aviation, as the airport is available for the first time in this epoch.
Atomic Age - World War II and Atomic Age - Modern provide no new buildings
Digital Age enables the construction of Cyber Factory and Cyber Laboratory.
Nano Age provides no new buildings
Epochs Related to each GameEdit
|Epoch||Empire Earth I||Empire Earth II||Epoch|
|500,000 BC||Prehistoric||N/A||500,000 BC|
|50,000 BC||Stone||50,000 BC|
|5,000 BC||Copper||Copper||5,000 BC|
|1,400 AD||Renaissance||Renaissance||1,300 AD|
|1,500 AD||Imperial||Imperial||1,500 AD|
|1,800 AD||Industrial||Industrial||1,800 AD|
|1,900 AD||World War I||Modern||1,900 AD|
|1,940 AD||World War II||Atomic||1,945 AD|
|1,980 AD||Modern||Digital||1,980 AD|
|2,100 AD||Nano||2,100 AD|
|Epoch||Empire Earth III|