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== Campaigns ==
 
== Campaigns ==
'''Empire Earth II''' contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The [[Tutorial Campaign]] features the [[Aztecs]], featuring four scenarios to allow players to learn the gameplay. The [[Korean Campaign]] is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios. The [[German Campaign]] deals with the years between 1220-1871 in central Europe, with eight scenarios too. The [[American Campaign]] is part-fact and part-fiction, set between 1898 and 2070 with eight scenarios. There are four special scenarios in Empire Earth II called turning points. These scenarios can be played from either side of a battle or war which changed the course of history.
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'''''Empire Earth II''''' contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The [[Tutorial Campaign]] features the [[Aztecs]], featuring four scenarios to allow players to learn the gameplay. The [[Korean Campaign]] is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios. The [[German Campaign]] deals with the years between 1220-1871 in central Europe, with eight scenarios too. The [[American Campaign]] is part-fact and part-fiction, set between 1898 and 2070 with eight scenarios. There are four special scenarios in Empire Earth II called turning points. These scenarios can be played from either side of a battle or war which changed the course of history.
   
 
<font size="3">'''Aztec tutorial'''</font><br />
 
<font size="3">'''Aztec tutorial'''</font><br />

Revision as of 11:24, 24 February 2013

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Empire Earth II is the second installment in the "Empire Earth" series of games. It is a real-time strategy computer game developed by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. The game features 15 epochs and 14 different civilizations.

Gameplay

Empire Earth II has several new gameplay features from the original gameplay of Empire Earth, such as the Picture-in-Picture window, a small window within the game interface which allows the player to control activities such as unit and building construction. The Citizen Manager can be configured to tell a citizen what to do if they have no set task, and the Diplomacy System allows the player to make tributes and manage alliances and wars with other players. The War Planner is another new addition, which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch's military, economic, or imperial paths at the cost of losing a faster age progression. Weather, another new feature, changes over time on the map and affects the look of the map and performance of units and, in the case of airplanes in thunderstorms, hit points.

Campaigns

Empire Earth II contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The Tutorial Campaign features the Aztecs, featuring four scenarios to allow players to learn the gameplay. The Korean Campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios. The German Campaign deals with the years between 1220-1871 in central Europe, with eight scenarios too. The American Campaign is part-fact and part-fiction, set between 1898 and 2070 with eight scenarios. There are four special scenarios in Empire Earth II called turning points. These scenarios can be played from either side of a battle or war which changed the course of history.

Aztec tutorial

  • Founding of Tenochtitlan - learning the basics
  • Hernan Cortes - learning about combat and changing history by defeating Cortes
  • Alliance with USA - trade, ships, and alliances
  • War with the Inca - more combat, including planes, techs, the crown system, and nukes

Korean

  • Land of the Morning Calm
  • The Yen
  • Overthrow - Destroy the Han's commanderies in the area.
  • Unlikely Allies - send a spy to the Chinese territory, destroy all of Japanese stronghold.
  • Deception
  • Korea United - Capture ten territories from China or destroy the Chinese capitol

German/Prussian

  • Teutonic order in Poland
  • The Hanseatic League
  • Resisting Napoleon - liberate German towns from France.
  • Blood and Iron - capture the territory of Schleswig-holstein, uniting the German states

American

  • Cuban conflict - attacking Santiago:Command Theodore Roosevelt troops in liberating the spanish occupied Cuba after being asked by the rebels
  • WW1 - Meusse-Argonne offensive: This battle takes place at 1918.Command the US forces in delivering a lethal blow into the german defense lines in northern france
  • WW2 - Desert war, fighting through Tunisia and invading Sicily:Operation Torch has begun ! Defeat the desert fox,Edwin von Rommel,and free North Africa to then land on fascist Sicilia and defeat Mussolini's troops
  • WW2 - Fighting through occupied France
  • Cold war - spying on Soviet structures in East Germany
  • Cold war - naval warfare in the Bering Sea and stealing a Soviet superbomber
  • Cyborg coup - defending Washington DC in 2058
  • Cyborg insurrection - destroying the cyborg conspirators in the Amazon rainforest in 2070

Special

  • Play in Normady and change history if you want to play on the German size or storm the coast with lots of soldiers and destroy the Atlantic Wall.
  • You can also play the Three Kingdoms in China. This is the battle between the Wei and Woe Kingdoms.

Civilizations

Western

  • Britain
  • USA/American
  • Roman
  • German
  • Greek

Middle East

  • Egyptian
  • Babylonian
  • Turkish

Far East

  • Korean
  • Chinese
  • Japanese

Mesoamerica

  • Incan
  • Aztec
  • Mayan