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ScreenHunter 01 Feb. 24 20

The Empire Earth Art Of Conquest Civilization Powers are only available in the Empire Earth: The Art Of Conquest package. At the beginning of a game (when you set it up) if you want to choose multiple civilization powers, check the custom civilization check box and you will be a custom civilization. If you leave it unchecked, you will be given a list of civilizations (example, United States, Russia, China, etc.) to choose from. Each has one civilization power and other abilities. If choosing a custom civilization, you are given 100 points to choose.

Powers And Abilities[]

Civilization Civilization Power Description Cost Epochs
Austria Adaptation For every enemy Settlement or Town Center that is converted, gain one of the civ's powers. 15 3-15
Russia Advanced Mining 7 Citizens instead of 6 can mine stone, gold and iron. 25 All
Germany Bundeswehr Any Citizen can be instantly turned into a Partisan for a price if the player is in any epoch from the Industrial Age to the Atomic Age: Modern 5 9-12
France Camouflage Idle units are cloaked. 25 All
Rebel Forces Cloaking Town Centers or Capitols can use power to cloak the parts of your town you select. 25 All
Spain Conquistadors Mounted units have extra LOS (Line Of Sight). 5 7-9
Franks Crusaders Bronze Cavalrymen, Short Swordsmen, Long Swordsmen and Knights can also convert enemies. 15 4-7
Japan Cyber Ninja This cloaked unit can set a "Logic Bomb" on enemy buildings that disables them for a short time, and has a sword for self defense. 15 15
Kingdom of Israel Emissaries Priests are cloaked until very close to enemy units, even while converting. 20 All
Ottoman Empire Expansionism Instantly build Town Centers instead of having to build a Settlement and populate it with 5 Citizens. 30 All
England Exploration Town Centers and Capitols have extra LOS. 5 All
Korea Fanaticism Barracks and Capitol units will have more attack but less hit points for the duration, then their attack will return to normal but HP will stay reduced. 15 All
Ancient Greece Flaming Arrows Simple bowmen, longbowmen and composite bowmen get the ability to shoot fire arrows. Buildings hit by flaming arrows can catch fire, which can spread to other structures. 25 3-7
Byzantine Rome Insurance When a unit is killed, a portion of the resources it cost are returned to you. 20 All
China Just In Time Manufacturing For extra cost you can build units instantly. 20 All
United States Market When a Market is built, can buy and sell resources for a transaction fee. 20 10-15
Kingdom of Italy Metallurgy Can use gold and iron interchangeably to pay for units. 30 All
Novaya Russia Missile Base Allows the player to build Missile Bases which can train nukes that can be fired towards any location on the map, even across space. A Missile Base may hold 1 nuke at a time. Nukes can be countered by Anti-Missile Batteries. Both Anti-Missile Batteries and Missile Bases can be built/trained from the digital age onwards. 15 13-15
Italy Paratroopers Paratroop Planes can be built which drop troops at the waypoint you set for the plane. 15 11-15
Carthage Pathfinding All Citizens and Barracks units can pass through trees and over cliffs. 25 All
Babylon Priest Tower Allows the player to build Priest Towers, which can convert enemy units in range like the priest and can be built in any epoch. 30 All
Great Britain SAS Commando Allows the player to create an SAS Commando at the barracks, a ranged infantry unique unit that can set explosives on buildings and move through water. 15 10-15
Assyrian Empire Slavery For every few enemy citizens you kill, a new citizen appears at your Capitol, assuming you have a Capitol and are under the pop cap. 10 All
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