The Empire Earth Art Of Conquest Civilization Powers are only available in the Empire Earth: The Art Of Conquest package. At the beginning of a game (when you set it up) if you want to choose multiple civilization powers, check the custom civilization check box and you will be a custom civilization. If you leave it unchecked, you will be given a list of civilizations (example, United States, Russia, China, etc.) to choose from. Each has one civilization power and other abilities. If choosing a custom civilization, you are given 100 points to choose.
Powers And Abilities[]
Civilization | Civilization Power | Description | Cost | Epochs |
---|---|---|---|---|
Austria | Adaptation | For every enemy Settlement or Town Center that is converted, gain one of the civ's powers. | 15 | 3-15 |
Russia | Advanced Mining | 7 Citizens instead of 6 can mine stone, gold and iron. | 25 | All |
Germany | Bundeswehr | Any Citizen can be instantly turned into a Partisan for a price if the player is in any epoch from the Industrial Age to the Atomic Age: Modern | 5 | 9-12 |
France | Camouflage | Idle units are cloaked. | 25 | All |
Rebel Forces | Cloaking | Town Centers or Capitols can use power to cloak the parts of your town you select. | 25 | All |
Spain | Conquistadors | Mounted units have extra LOS (Line Of Sight). | 5 | 7-9 |
Franks | Crusaders | Bronze Cavalrymen, Short Swordsmen, Long Swordsmen and Knights can also convert enemies. | 15 | 4-7 |
Japan | Cyber Ninja | This cloaked unit can set a "Logic Bomb" on enemy buildings that disables them for a short time, and has a sword for self defense. | 15 | 15 |
Kingdom of Israel | Emissaries | Priests are cloaked until very close to enemy units, even while converting. | 20 | All |
Ottoman Empire | Expansionism | Instantly build Town Centers instead of having to build a Settlement and populate it with 5 Citizens. | 30 | All |
England | Exploration | Town Centers and Capitols have extra LOS. | 5 | All |
Korea | Fanaticism | Barracks and Capitol units will have more attack but less hit points for the duration, then their attack will return to normal but HP will stay reduced. | 15 | All |
Ancient Greece | Flaming Arrows | Simple bowmen, longbowmen and composite bowmen get the ability to shoot fire arrows. Buildings hit by flaming arrows can catch fire, which can spread to other structures. | 25 | 3-7 |
Byzantine Rome | Insurance | When a unit is killed, a portion of the resources it cost are returned to you. | 20 | All |
China | Just In Time Manufacturing | For extra cost you can build units instantly. | 20 | All |
United States | Market | When a Market is built, can buy and sell resources for a transaction fee. | 20 | 10-15 |
Kingdom of Italy | Metallurgy | Can use gold and iron interchangeably to pay for units. | 30 | All |
Novaya Russia | Missile Base | Allows the player to build Missile Bases which can train nukes that can be fired towards any location on the map, even across space. A Missile Base may hold 1 nuke at a time. Nukes can be countered by Anti-Missile Batteries. Both Anti-Missile Batteries and Missile Bases can be built/trained from the digital age onwards. | 15 | 13-15 |
Italy | Paratroopers | Paratroop Planes can be built which drop troops at the waypoint you set for the plane. | 15 | 11-15 |
Carthage | Pathfinding | All Citizens and Barracks units can pass through trees and over cliffs. | 25 | All |
Babylon | Priest Tower | Allows the player to build Priest Towers, which can convert enemy units in range like the priest and can be built in any epoch. | 30 | All |
Great Britain | SAS Commando | Allows the player to create an SAS Commando at the barracks, a ranged infantry unique unit that can set explosives on buildings and move through water. | 15 | 10-15 |
Assyrian Empire | Slavery | For every few enemy citizens you kill, a new citizen appears at your Capitol, assuming you have a Capitol and are under the pop cap. | 10 | All |