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Empire Earth
EmpireEarthBoxCover
Developer(s) Stainless Steel Studios
Publisher(s) Sierra Entertainment
Release date(s) NA November, 12, 2001

PAL November, 23, 2001

Platform(s) PC
Genre(s) RTS
Rating(s)
ESRB 

05ESRB T 

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Empire Earth es un juego de computadora de estrategia en tiempo real desarrollado por Stainless Steel Studios . Fue lanzado el 23 de noviembre de 2001. Es el primer juego de la serie Empire Earth. En el juego, el jugador debe reunir recursos para crear edificios y unidades con el fin de conquistar las civilizaciones enemigas.

Un paquete de expansión para el juego, titulado Empire Earth: The Art of Conquest fue lanzado por Mad Doc Software el 17 de septiembre de 2002. Añadió nuevas características como diferentes poderes para cada civilización, una nueva época llamada la Era Espacial , e introduce el concepto de la guerra espacial y la colonización de los planetas espaciales.


JugabilidadEdit

La jugabilidad de Empire Earth es similar a la de otros juegos de estrategia en tiempo real como Age of Empires II. El jugador debe intentar destruir cada civilización opuesta en el mapa, conquistando así el mundo. Para hacer esto, el jugador debe crear un ejército para invadir ciudades enemigas, ciudadanos que trabajarán en la recolección de recursos y edificios para crear unidades y defender las propias ciudades del jugador.

El juego en sí contiene muchas características únicas e innovadoras, incluido un sistema "moral", que afecta directamente a las estadísticas de las unidades individuales. También incorpora un sistema de "héroe". Los héroes se pueden construir en el centro de la ciudad o en la capital . Hay dos tipos de héroes , héroes estrategas que curan a las unidades circundantes y pueden desmoralizar a las unidades enemigas, mientras que los héroes guerreros dan moral a las unidades circundantes y tienen un mayor poder de ataque. Finalmente, el jugador tiene la opción de crear su propia civilización con bonos únicos. Empire Earth tiene un editor de mapas incluido.

El modo multijugador consiste en jugar en línea y en red con hasta 8 personas simultáneamente. El juego es una guerra básica entre todos los lados, a menos que se trate de diplomacia. Hasta noviembre de 2008, el juego multijugador se jugaba en los servidores oficiales de Sierra, pero Activision, que había comprado la compañía, los cerró. Sin embargo, los jugadores aún pueden jugar en línea conectándose directamente a la dirección IP del host del juego, siempre que el firewall del host tenga los puertos 33334-33336 reenviados.

ÉpocasEdit

Epochs are the ages of history a player passes through in Empire Earth. Each of these epochs represents an age within history. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept.

The game spans 500,000 years of human history, in 14 different epochs. These epochs are:

The Prehistoric Age, Stone Age, and Copper Age, in which few units are available and limited research can be done.

The Bronze Age, Dark Age and Middle Age, in which the combat system becomes much more complete.

The Renaissance, Imperial Age and Industrial Age, in which the first gunmen are introduced.

The World War I, World War II and Modern ages, where gunmen have completly replaced melee fighting and the first planes and submarines are created.

The Digital Age and Nano Age, where 'cybers' are first made and the setting becomes futuristic. The Space Age from Art of Conquest also fits in this category.

Several different units are available in each epoch, each being produced in a different building. Some units such as infantry are available in every epoch and can be created at the Barracks. Other units such as archers are available from the Stone age to the Renaissance and are created at the Archery Range. Horsemen are available from the Copper Age to the Industrial Age and are created at Stables. Siege weapons such as Catapults are produced at Siege Factories, they are available starting from the Bronze Age until the Dark Ages and are later substituted by the Trebuchet in the Middle Ages throughout the Renaissance, finally being replaced by cannons in the Imperial Age. In the Atomic Age-WW1 epoch some new buildings are made available to the player, such as Airports, Tank Factories and Naval Yards where certain planes, tanks and submarines, etc., can be produced. In the Digital age Cyber Factories and Laboratories are available and can produce many types of mechs, which are known as Cybers in Empire Earth.

TechnologyEdit

Like many real-time strategy games, there are technologies available to improve a player's civilization. Technologies to improve farming can be researched at the granary. Health related technologies can be researched at a hospital. Technologies researched at the hospital improve the hit points, speed, and attack of a civilization's citizens, a hospital's healing rate and range, or the population capacity. Education upgrades are found in the university, which can protect units from being converted. Economic upgrades are found in the town center or capitol. These upgrades will increase the rate at which resources are gathered.

CivilizationsEdit

Empire Earth has 21 civilizations, (with two additional ones in The Art of Conquest). Civilizations are predetermined in scenarios, but chosen by the player shortly after the beginning of random map games. Also, civilizations may be created by the player through the main menu or in the map editor. Each civilization has several bonuses such as increased speed or decreased cost for a type of unit. Any civilization can be played in any epoch but will only be powerful in ages that use units that it has bonuses for. In scenarios, the player receives "civilization points" for completing various tasks. The following are the available civilizations, grouped into their recommended epochs. With the exception of the futuristic Novaya Russia and Rebel Forces, all civilizations in Empire Earth are based upon history. From the Prehistoric to Dark Ages, the civilizations are Ancient Greece, Assyrian Empire, Babylon, Byzantine Rome, Carthage, and the Kingdom of Israel. From the Middle Ages to the Industrial Age Austria, England, Franks, Kingdom of Italy, Ottoman Empire, and Spain are available. From the Atomic Age to Modern times France, Germany, Great Britain, Italy, Russia, and the United States are playable, and from Digital Age to Space Age China, Novaya Russia, and Rebel Forces are playable. Japan and Korea are added in the Art of Conquest expansion and belong in the "Digital Age to Space Age" group.

CampaignsEdit

The base game of Empire Earth has five campaigns, the Learning Campaign which is a basic tutorial of the game, Greek Campaign which shows the formation of Ancient Greece, the English Campaign which mostly follows the English war with France, the German Campaign, set during World War I and World War II and the Russian Campaign which follows the fictional story of Novaya Russia, set years into the future.

Art of Conquest presenta la Campaña Romana sobre las conquistas de la Antigua Roma, la Campaña del Pacífico , ambientada en la Segunda Guerra Mundial y centrada en las guerras entre Japón y los Estados Unidos, y la Campaña de Asia , otra campaña programada en un futuro próximo, centrada en La colonización de Marte.

GaleríaEdit

ve Empire Earth Series
Empire Earth (Series) Empire EarthEmpire Earth: The Art of ConquestEmpire Earth IIEmpire Earth II: The Art of SupremacyEmpire Earth III
In-game EpochsCivilizationsUnitsBuildingsCampaignsHeroesNatureResourcesTechnology
Spin offs Empires: Dawn of the Modern WorldEmpire Earth Mobile
Misc. GuidesFAQCustom CivilizationsMods
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