- For other epochs with the same name, see Digital Age.
"Advances in computer technology leads to fast analysis, speeding the pace of invention. Computers also find a place in the home, opening new communication gateways and a new method of obtaining information." - Empire Earth II in-game description
Overview[]
The Digital Age, also known as "Epoch XIII", comes after the Atomic Age in Empire Earth II. According to the in-game information, this epoch comprises technology and military abilities within the years 1980 to 2030. It is the epoch we currently are in.
Units[]
- Citizen
- Scout
- Trade Cart
- Priest
- Spy
- Medic
- Jet Engine Bomber
- Jet Fighter
- Strike Bomber
- Nuclear Bomber
- Paratrooper Plane
- Gun Helicopter
- Missile Helicopter
- Transport Helicopter
- Satellite
- Incendiary Mortar
- Assault Rifleman
- Machine Gunner
- Attack Submarine
- Missile Cruiser
- Sensor Destroyer
- Aircraft Carrier
- Commercial Fishing Ship
- Container Ship
- Merchant Marine
- RPG Striker
- Main Battle Tank
- Mobile Rocket Launcher
- Self-propelled Artillery
- Stinger HMMWV
Buildings[]
Civilian[]
- Wonders
- University
- Market
- Oil Derrick
- Uranium Mine
- City Center
- House
- Warehouse
- Temple
- Road
- Bridge
- Farm
Military[]
- Ground to Air Missile
- Missile Silo
- Fortress
- Shore Battery
- Airport
- Hangar
- Barracks
- Factory
- Dock
- Manufacturing Plant
- Outpost
- Electric Fence
- Reinforced Concrete Wall
- Tower
Technologies[]
Name | Description | Cost | Building | Flag for Research |
---|---|---|---|---|
Radar | Gives Attack Submarines, Manta Submarines, Missile Cruisers, Leviathans, Sensor Destroyers and X Ships +10% Damage | 22 Tech Points | Dock | No |
Wide Body Aircraft | Gives Paratrooper Planes and Heavy Paratrooper Planes +4 paratroopers | 22 Tech Points | Airport | Yes |
Improved Signaling Systems | Gives Incendiary Mortars and Bomblet Mortars +10% Damage | 22 Tech Points | Barracks | No |
GPS | Gives Self-propelled Artillery and Net Fire Launchers +10% Damage | 22 Tech Points | Factory | No |
Computers | Gives the third unique unit an elite upgrade | 22 Tech Points | Barracks | Yes |
Plastics | Decreases the cost and build time of Mobile Rocket Launchers and Fusion Casters by 10% | 22 Tech Points | Factory | Yes |
Robotics | Decreases the cost and build time of Main Battle Tanks and Myrmidon Heavy Tanks by 10% | 22 Tech Points | Manufacturing Plant | Yes |
Globalization | Gives all trade units +10% Trade Route Dropoff | 22 Tech Points | Market | No |
Pharmaceuticals | Gives Houses +2 Population Cap | 22 Tech Points | City Center | Yes |
Reactive Armor | Gives RPG Strikers and Disruptor Medium Tanks +10% Hit Points | 22 Tech Points | Manufacturing Plant | No |
Advanced Polymers | Decreases the cost and build time of Palisades, Palisade Gates, Walls, Wall Gates and Wall Towers by 10% | 22 Tech Points | University | No |
Titanium Construction | Gives Fortresses, Outposts and Wall Towers +10% Hit Points | 22 Tech Points | University | No |