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For other epochs with the same name, see Copper Age.


"The Copper age witnessed the birth of metal-working. New tools were created, increasing the efficiency of farming, and small communities grew into cities. New weapons were forged, too, bringing new advances to warfare."
- Empire Earth 2 Encyclopedia.

Overview[]

The Copper Age, also known as "Epoch II", comes after the Stone Age. Farming, proper walls, market trade, coastal defenses and cavalry become available along with the first Heavy Infantry 2 units (Spearmen).

Units[]

Buildings[]

Civilian[]

Military[]

Technologies[]

Name Description Cost Building Flag For Research
Horse Breeding Gives Mounted Slingers, Mounted Skirmishers and Horse Archers +10% damage 8 Tech Points Stable No
Plow to Spears Gives Mounted Infantry, Armored Cavalry and Royal Elephants +10% damage 8 Tech Points Stable No
Grindstone Reduces cost and build time of Barracks, Workshops, Factories, Stables and Manufacturing Plants by 10% 8 Tech Points University No
Mathematics Gives Fortresses, Outposts and Wall Towers +1 Line of Sight and Range 8 Tech Points University Yes
Shipwrights Reduces cost and build time of all Naval Units by 10% 8 Tech Points Dock Yes
Class Structure Reduces cost and build time of Spies and Priests by 10% 8 Tech Points Temple Yes
Bureaucracy Reduces cost and build time of Fortresses, Outposts and Wall Towers by 10% 8 Tech Points University No
Masonry Reduces cost and build time of Temples, Universities and Wonders by 10% 8 Tech Points University No
Herd Culling Gives Mounted Slingers, Mounted Skirmishers and Horse Archers +10% hit points 8 Tech Points Stable No
Ornamentation Gives Priests -10% Conversion Time Modifier 8 Tech Points Temple Yes
Improved Defenses Gives Palisades, Palisade Gates, Walls, Wall Gates and Wall Towers +10% hit points and +1 Line of Sight 8 Tech Points University Yes
Copper Nails Gives Stone Throwers, Scorpions and Ballistas +10% hit points 8 Tech Points Workshop No
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