Empire Earth Wiki
Empire Earth Wiki
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For other buildings with the same name, see City Center.

Description[]

The City Center is a building in Empire Earth II. It can train Citizens and Scouts, acts as a drop-off point for resources, heals nearby units, and makes it harder for enemies to capture nearby buildings. It is the first building the player starts with.

Units[]

Relevant Technologies[]

Bolded technologies are flagged for research and will automatically come researched in starting epochs ahead of them.

  • Seasonal Hunting Groups (I): Decreases the cost and build time of City Centers by 10%.
  • Dried Timber Construction (I): +10% Hitpoints to City Centers and +1 LOS
  • Census (IV): +5 Garrison Slots for City Center
  • Water Wheel (VI): Decreases the cost and build time of City Centers by 10%
  • Architectural Innovations (VI): +10% Hitpoints to City Centers and +1 LOS
  • Urban Migration (X): +5 Garrison Slots for City Center
  • Industry Regulations (XI): Decreases the cost and build time of City Centers by 10%.
  • Mass Transportation (XI): +10% Hitpoints to City Centers and +1 LOS
  • Ergonomics (XV): +5 Garrison Slots for City Center

In-game description[]

This is the focal point of a city and serves as a resource drop-off point for citizens. The area around the city center provides the following benefits: healing to any damaged units and increased capture resistance for any buildings. Citizens, Scouts and Leaders are produced at the city center. Can be garrisoned to increase resource drop-off bonus.

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