City Centers and Warehouses have a 10% dropoff bonus for Wood
City Centers have 20% more health
Advancing an epoch yields one free technology from the new epoch chosen at random
Far Eastern Region Powers[]
Citadel (Epochs 1 – 5): Walls, palisades, gates, and towers are immune to damage for the duration of the power.
Burgeoning Markets (Epochs 6 – 10): Each time one of the your trade units reaches a market or dock, you receive 10 of each resource (excluding Gold and Technology Points) that you can harvest for the duration of the power.
Overtime (Epochs 11 – 15): All units produced at the Barracks, Stable, Workshop, Airport, Hangar, and Docks are built 50% faster for the duration of the power.