A campaign is a series of scenarios which cover a civilization's journey in a certain point in history.
Empire Earth[]
Empire Earth has five campaigns:
- Learning Campaign, which teaches players how to play the game.
- Greek Campaign, which covers the Greeks from the Prehistoric Age to Bronze Age.
- English Campaign from Middle Age to Industrial Age.
- German Campaign from Industrial Age to World War II.
- Russian Campaign from Modern Age to Nano Age.
In The Art of Conquest, there are three more campaigns:
- Roman Campaign, which takes place in the Dark Age.
- Pacific Campaign, portraying United States Pacific World War Two.
- Asian Campaign, Asian 23th century Mars from Digital to Space Age.
You can't use Cheats in campaigns from the base game, but you can in the campaigns from The Art of Conquest.
Empire Earth II[]
Empire Earth II has five campaigns:
- Tutorial Campaign, which teaches players how to play the game.
- Korean Campaign, which covers the Koreans from 2333 BC to 676 AD.
- German Campaign, which covers the Germans from 1220 to 1871 AD.
- American Campaign, which covers the Americans from 1898 to 2070 AD.
- Turning Points, scenarios that are playable from both sides of a conflict.
In Empire Earth II: The Art of Supremacy, there are three more campaigns, as well as some Turning Points scenarios:
- Egyptian Campaign, which covers the Egyptians from 2183 to 2152 BC.
- Russian Campaign, which covers the Russians from 1805 to 1813 AD.
- Maasai Campaign, which covers the Maasai from 2037 to 2039 AD.
Empire Earth III[]
Empire Earth III does not have conventional campaigns (apart from the Tutorial Campaign). Instead, it has a World Domination mode.
Empires: Dawn of the Modern World[]
Empires has three campaigns:
- Coeur de Lion, about Richard the Lionheart.
- Dragon from the Sea, about Admiral Yi Sun-sin.
- Blood and Guts, about General George S. Patton.