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For other epochs with the same name, see Bronze Age.


"The Bronze Age is a turning point in the history of civilization. Urbanization gains a foothold, and literacy spreads."
- Empire Earth 2 Encyclopedia.

Overview[]

The Bronze Age, also known as "Epoch III", comes after the Copper Age. The first set of unit upgrades happen in this epoch, giving an edge over civilizations that are slightly behind.

Units[]

Buildings[]

Civilian[]

Military[]

Technologies[]

Name Description Cost Building Flag For Research
Warrior Class Enables Elite Upgrade for first unique unit 8 Tech Points Barracks Yes
Archery Gives Composite Bow Men and Crossbowmen +10% damage 8 Tech Points Barracks No
Naval Tactics Gives Triremes and Decaremes +10% damage 8 Tech Points Dock No
Professional Craftsmen Gives Scorpions and Ballistas +10% damage 8 Tech Points Workshop No
Currency Allows Foreign Trade for Trade Carts, Trading Galleys, Trading Cogs and Container Ships 8 Tech Points Market Yes
Commercial Law Reduces Tribute Tax by 10%, making it 25% instead of 35%. 8 Tech Points Market No
Horse Farms Reduces cost and build time for Mounted Slingers and Mounted Skirmishers by 10% 8 Tech Points Stable Yes
Bronze Tools Reduces cost and build time for Scorpions and Ballistas by 10% 8 Tech Points Workshop Yes
Medicine Gives Houses +2 population cap, 8 Tech Points University Yes
Storage Rooms Gives Fortresses +5 Garrison Slots and Wall Towers +2 Garrison Slots 8 Tech Points University Yes
City States Reduces cost and build time for Palisades, Palisade Gates, Walls, Wall Gates and Wall Towers by 10% 8 Tech Points University No
Masons Guild Gives Fortresses, Outposts and Wall Towers +10% Hit Points 8 Tech Points University No
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