Empire Earth Wiki

Description[]

The Armory is a building that researches Innovations in Empires: Dawn of the Modern World. When an Innovation is researched, the player can apply it to two units to improve them. For example, if a Korean player uses Leadership on a Mounted Flail, then all Mounted Flails (whether already created or created later) have increased attack. Some Innovations can be researched again when a new epoch is reached, and the player doesn't have to use up their already-researched Innovations before researching them again and adding them to their stockpile.

The United States Armory is cheaper to build and has cheaper Innovations than anyone else.

Innovations[]

China[]

  • Leadership (200 Gold EDMW Icon Gold, all epochs): Improves the Attack strength of one type of unit.
  • High-Quality Armor (200 Gold EDMW Icon Gold, Medieval and Imperial Age): Improves the Hit Points of one type of unit.
  • Supply Depot (375 Gold EDMW Icon Gold, Medieval Age): Reduces the cost of one type of unit.
  • Spy Glass (200 Gold EDMW Icon Gold, Gunpowder and Imperial Age): Improves the weapon Range and Line of Sight for one type of unit.
  • Feng Shui (200 Gold EDMW Icon Gold, Imperial Age): Increases the strength of all your buildings, so they withstand more damage.

England[]

  • High-Quality Armor (200 Gold EDMW Icon Gold, Medieval and Gunpowder Age): Improves the Hit Points of one type of unit.
  • Pack Animals (150 Gold EDMW Icon Gold, Medieval and Gunpowder Age): Improves the Speed of one type of unit.
  • Spy Glass (200 Gold EDMW Icon Gold, Medieval and Imperial Age): Improves the weapon Range and Line of Sight for one type of unit.
  • Leadership (200 Gold EDMW Icon Gold, Gunpowder and Imperial Age): Improves the Attack strength of one type of unit.
  • Supply Depot (375 Gold EDMW Icon Gold, Gunpowder Age): Reduces the cost of one type of unit.

Franks[]

  • Leadership (200 Gold EDMW Icon Gold, Medieval and Imperial Age): Improves the Attack strength of one type of unit.
  • Pack Animals (150 Gold EDMW Icon Gold, Medieval Age): Improves the Speed of one type of unit.
  • Natural Philosophy (350 Gold EDMW Icon Gold, Medieval Age): Research is half-price for this Age.
  • Supply Depot (375 Gold EDMW Icon Gold, Gunpowder and Imperial Age): Reduces the cost of one type of unit.
  • High-Quality Armor (200 Gold EDMW Icon Gold, Gunpowder Age): Improves the Hit Points of one type of unit.
  • Spy Glass (200 Gold EDMW Icon Gold, Imperial Age): Improves the weapon Range and Line of Sight for one type of unit.

Korea[]

  • Leadership (200 Gold EDMW Icon Gold, all epochs): Improves the Attack strength of one type of unit.
  • High-Quality Armor (200 Gold EDMW Icon Gold, all epochs): Improves the Hit Points of one type of unit.
  • Spy Glass (200 Gold EDMW Icon Gold, all epochs): Improves the weapon Range and Line of Sight for one type of unit.
  • Pack Animals (150 Gold EDMW Icon Gold, all epochs): Improves the Speed of one type of unit.
  • Supply Depot (375 Gold EDMW Icon Gold, all epochs): Reduces the cost of one type of unit.
  • Ballistics (200 Gold EDMW Icon Gold, Medieval Age): Units can hit moving targets.

France[]

  • Tactical Training (200 Gold EDMW Icon Gold, both epochs): Improves the Attack strength of one type of unit.
  • Calisthenics (200 Gold EDMW Icon Gold, World War I): Improves the Hit Points of one type of unit.
  • Radio (200 Gold EDMW Icon Gold, World War I): Improves the weapon Range and Line of Sight for one type of unit.
  • Steel Frame Construction (200 Gold EDMW Icon Gold, World War I): Increases the strength of all your buildings, so they withstand more damage.
  • Mechanization (150 Gold EDMW Icon Gold, both epochs): Improves the Speed of one type of unit.

Germany[]

  • Mechanization (150 Gold EDMW Icon Gold, both epochs): Improves the Speed of one type of unit.
  • Radio (200 Gold EDMW Icon Gold, World War I): Improves the weapon Range and Line of Sight for one type of unit.
  • Aerodynamics (100 Gold EDMW Icon Gold, World War II): Increases the time one type of air unit can stay aloft before returning to an Airport.
  • Mass Production (300 Gold EDMW Icon Gold, World War II): Reduces the cost of one type of unit.

Russia[]

  • Tactical Training (200 Gold EDMW Icon Gold, both epochs): Improves the Attack strength of one type of unit.
  • Radio (200 Gold EDMW Icon Gold, both epochs): Improves the weapon Range and Line of Sight for one type of unit.
  • Calisthenics (200 Gold EDMW Icon Gold, both epochs): Improves the Hit Points of one type of unit.
  • Chemical Engineering (200 Gold EDMW Icon Gold, World War I): Improves the Blast Radius of explosive weapons for one type of unit.

United Kingdom[]

  • Aerodynamics (100 Gold EDMW Icon Gold, both epochs): Increases the time one type of air unit can stay aloft before returning to an Airport.
  • Mass Production (300 Gold EDMW Icon Gold, World War I): Reduces the cost of one type of unit.
  • Tactical Training (200 Gold EDMW Icon Gold, World War I): Improves the Attack strength of one type of unit.
  • Radio (200 Gold EDMW Icon Gold, World War II): Improves the weapon Range and Line of Sight for one type of unit.
  • Calisthenics (200 Gold EDMW Icon Gold, World War II): Improves the Hit Points of one type of unit.

United States[]

  • Mass Production (300 Gold EDMW Icon Gold, both epochs): Reduces the cost of one type of unit.
  • Tactical Training (100 Gold EDMW Icon Gold, both epochs): Improves the Attack strength of one type of unit.
  • Calisthenics (100 Gold EDMW Icon Gold, both epochs): Improves the Hit Points of one type of unit.
  • Radio (100 Gold EDMW Icon Gold, both epochs): Improves the weapon Range and Line of Sight for one type of unit.
  • Mechanization (75 Gold EDMW Icon Gold, both epochs): Improves the Speed of one type of unit.
  • Aerodynamics (50 Gold EDMW Icon Gold, both epochs): Increases the time one type of air unit can stay aloft before returning to an Airport.

In-game description[]

Researches Innovations, which improve your units.

Gallery[]