Description[]
The Armory is a building that researches Innovations in Empires: Dawn of the Modern World. When an Innovation is researched, the player can apply it to two units to improve them. For example, if a Korean player uses Leadership on a Mounted Flail, then all Mounted Flails (whether already created or created later) have increased attack. Some Innovations can be researched again when a new epoch is reached, and the player doesn't have to use up their already-researched Innovations before researching them again and adding them to their stockpile.
The United States Armory is cheaper to build and has cheaper Innovations than anyone else.
Innovations[]
China[]
- Leadership (200 Gold
, all epochs): Improves the Attack strength of one type of unit. - High-Quality Armor (200 Gold
, Medieval and Imperial Age): Improves the Hit Points of one type of unit. - Supply Depot (375 Gold
, Medieval Age): Reduces the cost of one type of unit. - Spy Glass (200 Gold
, Gunpowder and Imperial Age): Improves the weapon Range and Line of Sight for one type of unit. - Feng Shui (200 Gold
, Imperial Age): Increases the strength of all your buildings, so they withstand more damage.
England[]
- High-Quality Armor (200 Gold
, Medieval and Gunpowder Age): Improves the Hit Points of one type of unit. - Pack Animals (150 Gold
, Medieval and Gunpowder Age): Improves the Speed of one type of unit. - Spy Glass (200 Gold
, Medieval and Imperial Age): Improves the weapon Range and Line of Sight for one type of unit. - Leadership (200 Gold
, Gunpowder and Imperial Age): Improves the Attack strength of one type of unit. - Supply Depot (375 Gold
, Gunpowder Age): Reduces the cost of one type of unit.
Franks[]
- Leadership (200 Gold
, Medieval and Imperial Age): Improves the Attack strength of one type of unit. - Pack Animals (150 Gold
, Medieval Age): Improves the Speed of one type of unit. - Natural Philosophy (350 Gold
, Medieval Age): Research is half-price for this Age. - Supply Depot (375 Gold
, Gunpowder and Imperial Age): Reduces the cost of one type of unit. - High-Quality Armor (200 Gold
, Gunpowder Age): Improves the Hit Points of one type of unit. - Spy Glass (200 Gold
, Imperial Age): Improves the weapon Range and Line of Sight for one type of unit.
Korea[]
- Leadership (200 Gold
, all epochs): Improves the Attack strength of one type of unit. - High-Quality Armor (200 Gold
, all epochs): Improves the Hit Points of one type of unit. - Spy Glass (200 Gold
, all epochs): Improves the weapon Range and Line of Sight for one type of unit. - Pack Animals (150 Gold
, all epochs): Improves the Speed of one type of unit. - Supply Depot (375 Gold
, all epochs): Reduces the cost of one type of unit. - Ballistics (200 Gold
, Medieval Age): Units can hit moving targets.
France[]
- Tactical Training (200 Gold
, both epochs): Improves the Attack strength of one type of unit. - Calisthenics (200 Gold
, World War I): Improves the Hit Points of one type of unit. - Radio (200 Gold
, World War I): Improves the weapon Range and Line of Sight for one type of unit. - Steel Frame Construction (200 Gold
, World War I): Increases the strength of all your buildings, so they withstand more damage. - Mechanization (150 Gold
, both epochs): Improves the Speed of one type of unit.
Germany[]
- Mechanization (150 Gold
, both epochs): Improves the Speed of one type of unit. - Radio (200 Gold
, World War I): Improves the weapon Range and Line of Sight for one type of unit. - Aerodynamics (100 Gold
, World War II): Increases the time one type of air unit can stay aloft before returning to an Airport. - Mass Production (300 Gold
, World War II): Reduces the cost of one type of unit.
Russia[]
- Tactical Training (200 Gold
, both epochs): Improves the Attack strength of one type of unit. - Radio (200 Gold
, both epochs): Improves the weapon Range and Line of Sight for one type of unit. - Calisthenics (200 Gold
, both epochs): Improves the Hit Points of one type of unit. - Chemical Engineering (200 Gold
, World War I): Improves the Blast Radius of explosive weapons for one type of unit.
United Kingdom[]
- Aerodynamics (100 Gold
, both epochs): Increases the time one type of air unit can stay aloft before returning to an Airport. - Mass Production (300 Gold
, World War I): Reduces the cost of one type of unit. - Tactical Training (200 Gold
, World War I): Improves the Attack strength of one type of unit. - Radio (200 Gold
, World War II): Improves the weapon Range and Line of Sight for one type of unit. - Calisthenics (200 Gold
, World War II): Improves the Hit Points of one type of unit.
United States[]
- Mass Production (300 Gold
, both epochs): Reduces the cost of one type of unit. - Tactical Training (100 Gold
, both epochs): Improves the Attack strength of one type of unit. - Calisthenics (100 Gold
, both epochs): Improves the Hit Points of one type of unit. - Radio (100 Gold
, both epochs): Improves the weapon Range and Line of Sight for one type of unit. - Mechanization (75 Gold
, both epochs): Improves the Speed of one type of unit. - Aerodynamics (50 Gold
, both epochs): Increases the time one type of air unit can stay aloft before returning to an Airport.
In-game description[]
Researches Innovations, which improve your units.
Gallery[]
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