"Advances in shipbuilding give rise to capitalism, and as education spreads to the masses, Republicanism rises."
- Empire Earth 2 Encyclopedia.
Overview[]
The Age of Enlightenment, also known as "Epoch IX", comes after the Imperial Age in Empire Earth II.
Units[]
- Citizen
- Scout
- Trade Cart
- Priest
- Spy
- Grenadier
- Regular
- Halberdier
- Carrack
- Ship of the Line
- Privateer
- Whaling Ship
- Trading Cog
- Cargo Ship
- Carabineer
- Lancer
- Field Gun
- Bombard Cannon
Buildings[]
Civilian[]
Military[]
Technologies[]
Name | Description | Cost | Building | Flag for Research |
---|---|---|---|---|
Fifth Column | Grants Spies Contamination and Decontamination abilities | 18 Tech Points | University | Yes |
Calculus | Gives Bombard Cannons and Siege Guns +10% damage | 18 Tech Points | Factory | No |
Artillery Tactics | Gives Field Guns and Field Artillery +10% Speed | 18 Tech Points | Factory | No |
Canister shot | Gives Field Guns, Field Artillery, Mobile Rocket Launchers and Fushion Casters +2 Area Damage radius | 18 Tech Points | Factory | Yes |
Standardized Equipment | Decreases cost and build time of Regulars and Halberdiers by 10% | 18 Tech Points | Barracks | Yes |
Machine Worked Tools | Decreases cost and build time of Bombard Cannons, Siege Guns and Self-propelled Artillery by 10% | 18 Tech Points | Factory | Yes |
Crop Rotation | Gives Citizens +10% Special Resource Gather Rate | 18 Tech Points | Warehouse | Yes |
Mercantilism | Gives all Trade Units +10% Trade Route Dropoff | 18 Tech Points | Market | No |
Blast Furnace | Gives Fortresses, Outposts and Wall Towers +10% Hit Points | 18 Tech Points | University | No |
Quartermaster Corps | Gives Regulars, Riflemen, Halberdiers and Machine Gunners +10% Hit Points | 18 Tech Points | Barracks | No |
Scientific Instruments | Gives Temples, Universities and Wonders +10% Hit Points and +1 Line of Sight | 18 Tech Points | University | Yes |
Rationalism | Gives Temples and Universities +1 Garrison Slot | 18 Tech Points | University | No |
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